Images for Icons & Cursors
Raw material from iStockphoto stock photography, chopped and changed in Photoshop.
Filed under: pixel | 1 Comment »
Raw material from iStockphoto stock photography, chopped and changed in Photoshop.
Filed under: pixel | 1 Comment »
Some may mock you for writing a functional specification for your humble home-brew software but regard Joel Spolsky’s wise words:
The most important function of a spec is to design the program. Even if you are working on code all by yourself, and you write a spec solely for your own benefit, the act of writing [...]
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Just back from holiday/vacation in the beautiful fishing village of El Cotillo on the island of Fuerte Ventura. Wonderful sun, sea and sand but no WiFi and I was forbidden from war driving :(
We were lucky enough to be there during the Fiesta and took part in the tradition of carrying the tiny church’s beautiful [...]
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I want my 30 seconds back…
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The adorable little entry level machine lives on…
“Steve Jobs said the Mac mini is not dead yet, telling the world that he’s extending the life of the tiniest ‘Tosh.”read more | digg story
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The little Random Pixelator Applet [link] uses a threaded PixelPublisher Model class to pass randomly generated PixelSpace class references to a PixelGrid View-Controller that implements the PixelSubscriber interface. Display uses SquarePixel flyweight and a zoom of 10.
Documentation & Source Code ZIP have been updated and Random Pixelator JAR added. [link]
Simple class diagram:
GameComponent
^
|
GameLeaf
[...]
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I think the Flyweight Pattern [link] is a somewhat under-rated but very powerful programming pattern.
Consider that even a small display of 10,000 pixels would require a collection of 10,000 pixel display classes! This ridiculous overhead can be avoided with the Flyweight Pattern. Feeding the data and co-ordinates to a single flyweight directly through its methods [...]
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